Because two large forms of art are locked away using copyright by legacy companies unwilling to innovate. Those legacy companies seem to be trying their hardest to kill off the two "newest" outlets for that media.<p>And physical art only has worth because of its scarcity.
Why do you think there isn't? <a href="https://angel.co/art" rel="nofollow">https://angel.co/art</a><p>There's more in fintech, adtech, etc, but there's quite a lot in the art space too.
On the creating-art side: artistic works are tricky to sell compared to problem-solving goods (try defining the benefits vs features of, say, a print of Wheat Field With Crows), and it's a field where demand is frequently outstripped by supply.<p>I've worked in movies for 20 years and those are the two biggest problems that keep hitting me.<p>On the helping-artists side: There's plenty of space within the film world for startups, and plenty of startups or small tech companies. Most of them are hardware-based, though.
The big disruption already happened thirty odd years ago with Iris Printers and the widespread production of giclée canvases. It's big business selling canvas prints to hotels and office buildings etc. It's also a nice source of mailbox checks for working professional painters.<p><a href="http://en.wikipedia.org/wiki/Gicl%C3%A9e" rel="nofollow">http://en.wikipedia.org/wiki/Gicl%C3%A9e</a>
There's one I can think of off the top of my head: <a href="https://www.canva.com/" rel="nofollow">https://www.canva.com/</a>