The bit that I find most impressive is the mixed mode demo ... <a href="http://famous.org/learn/MixedMode/index.html" rel="nofollow">http://famous.org/learn/MixedMode/index.html</a> ... Putting an iFrame on a 3D model and still being about to use the page that's loaded is cool. The problem with that is that there are so few use cases where you'd actually want to do that.
I tried to build a website with the "old" famo.us, but it was slow going, once you'd got past the initial setup. You're on your own for widgets!<p>Also, "famous" or "famo.us" is a BAD name. Sorry, but you can't google for help or tutorials. Google for "famous websites" or "famous tutorials", see what you get. :-/<p>slow going.
Has anyone actually managed to loop animations on the web without putting the CPU on fire?<p>It was my task recently to optimize some animations (done with Web Animations polyfill) and even though all the profilers showed that CPU is doing almost nothing (GPU animated all the stuff) Chrome was using ~25% of CPU all the time which resulted in a noisy fan after a minute or two.<p>I feel like I’m missing something here, I believe there must be a way to do it…
The landing page isn't janky this time around--that's an improvement. I was hoodwinked by the last media blitz, so I'm very shy to play with Famo.us a second time around. Elephant in the room: What has been learned and improved from the previous false-start(s)? For me, a "Hey, look at me!" is insufficient this time around, but I would find a list of improvements convincing (bonus points for some interleaved JS wisdom).
Famo.us is really fast, but the minimal snabbt.js does most of the same animations tricks and is very easy to use. It includes a minmal physics engine. <a href="https://github.com/daniel-lundin/snabbt.js" rel="nofollow">https://github.com/daniel-lundin/snabbt.js</a>
From a development efficiency perspective, Famous is not as good as Angular or React. From a rendering perspective, it's not as good as three.js. It's not yet a leading tool. Jack of all trades, master of none. Maybe it will make more sense when VR platforms become mainstream.
Why does this look like Three.JS code? It seems to have very similar capabilities (although Famo.us seems to have less features) and even the code seems to be familiar to me as a ThreeJS guy.<p>Also I'd argue that ThreeJS can make for better looking results:<p><a href="https://clara.io/view/193070f2-e8af-4afc-a531-9d82338b5288" rel="nofollow">https://clara.io/view/193070f2-e8af-4afc-a531-9d82338b5288</a>
Quite slow on Chrome...<p>At least they gave up trying to build an entire website with it =)<p>Edit: Looked at top and Chrome is using like 60% CPU when the famo.us page is loaded (and nothing else). Ouch. (2.4 core 2 duo)
I am sure that iPhone users are not your target audience, but the site is almost unusable because of the large header and menu bar at the top of the screen.
Opera 29 Android: first two demos on the home page ok, last two demos black. Chrome 42: same thing. Firefox 38: same but much slower. Stock browser (4.4.2): everything works, a bit slow. I'm really surprised: this should be the most old browser on this tablet. Drivers integration?
I like their new branding and docs. It looks really easy to get up and running, but the basic "hello world" isn't working for me..<p>npm install -g famous-cli && famous init my-first-project && cd my-first-project && famous project deploy<p>..and nothing happens. Did I miss something obvious?<p>Also, I'm curious: are there any big companies using famo.us? Are there any non-trivial famo.us applications that we can look at?
I can't seem to get started with this. Their seed repo does not allow me to clone it with the git command. And when using the init functionality as displayed on the front page there is no way to actually setup the damn webserver.<p>Unfortunately, I am very displeased by the first experience. Chances are that this is also my last experince.
Hmm, how does Famo.us stack up to GreenSpck's GSAP? I've been tinkering with GSAP for the past week and have been pleasantly suprised with its capabilities, but I don't know if its the more performant of the animation libraries.
Can't really see the code on the left, it's blocked by the big margins and the split with the webGL on the right. Enlargement gets rid of the margins but also makes the text in the code box bigger.
I saw 4 demos, they all worked fine on Firefox and Chrome (uptodate versions). Bit heavy on the CPU, I imagine that impacts some machines' performance.
The linked website makes my browser crash… (Firefox 31.6).<p>I don't know what it is supposed to be but if it is a web tech, it is clearly <i>not</i> production ready.
I am wondering the mobile strategy is completely abandoned because none of the examples work or look good on the iPhone. They have weird edgy / sharp borders. Didn't feel 60fps at all. Plus the mobile layout is completely broken. They seem to work fine on Macbook though. BUT the Twitter app example needs to go away. It just looks bad, OK!?
Without adjusting uBlock settings I can't actually click the Github link up top. I can click all the other links. Must be something goofing up because:<p><a href="<a href="https://github.com/Famous/famous"" rel="nofollow">https://github.com/Famous/famous"</a> onclick="trackOutboundLink('<a href="https://github.com/Famous/famous');" rel="nofollow">https://github.com/Famous/famous');</a> return false;" class="main-nav-link">Github</a><p>Not an important thing and definitely in the realm of `my fault`. The only script I see available to allow is google analytics.