TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

World without end

132 pointsby nqureshialmost 10 years ago

13 comments

banealmost 10 years ago
I always feel like games like this die in the late-game. Once you&#x27;ve had fun with the exploring and are collecting resource units for the nth millionth time, the game kind of runs its course.<p>It would be far more interesting if, as you play, you can participate in a large economy, slowly growing your gameplay experience out from say, a single guy mining and selling minerals on a planet, to an galactic empire.<p>Even better if you could participate at just about any part of the virtual economy, buying, selling, crafting, shipping, policing, fighting, robbing, pirating. You could own a store on a space station or a repair shop, make enough and buy a ship, or buy a station. Now you&#x27;re managing station ops.<p>Exploration is just one of the X&#x27;s in 4x, and I feel like there&#x27;s so much untapped potential in the genre.
评论 #9604018 未加载
评论 #9602897 未加载
评论 #9603043 未加载
评论 #9602835 未加载
testguy34almost 10 years ago
The hype around this game reminds me of the hype around Spore a decade ago (it didn&#x27;t live up to it).
评论 #9602228 未加载
评论 #9602117 未加载
评论 #9603595 未加载
Mithaldualmost 10 years ago
Games like these come from amazingly humble beginnings:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=SDNMTnXoG9M" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=SDNMTnXoG9M</a> <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=aTJFChB5wyY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=aTJFChB5wyY</a>
评论 #9602189 未加载
评论 #9602732 未加载
lovemenotalmost 10 years ago
&gt;&gt; Murray’s primary coding contribution is to planetary terrain, and he had developed a special appreciation for such formations.<p>So Slartibartfast then: &quot;[Norway] was one of mine. Won an award, you know. Lovely crinkly edges.&quot;
jpatokalalmost 10 years ago
The trailer, which the New Yorker is too old school to link to: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=3gQi2bv1DHg" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=3gQi2bv1DHg</a>
评论 #9602561 未加载
smegelalmost 10 years ago
&gt; using money he raised by selling his home<p>Holy cow, that&#x27;s a brave move!
aluhutalmost 10 years ago
I wish he could join this up with Elite Dangerous. Elites space environment is pretty impressive and if it needs something, then a proper surface-dimension.
hyperpalliumalmost 10 years ago
The strength of this is its weakness: because the worlds are generated procedurally, they cannot contain dependencies between the elements of the world, unless they have been specified in the formula. The article gives a good example, of how a river can&#x27;t emerge from the slopes of the terrain - instead, you have to encode the river as part of the terrain. It&#x27;s not emergent. It&#x27;s analytical, not numerical.<p>They can still have a sophisticated generation method, which does encode several different features, that can co-occur in unexpected ways, but it can&#x27;t be a deep interaction. In effect, the designers are exploring the space of equations for world generation. The advantage is they can have billions of planets without storing them or expensively generating them. Analytical solutions are extraordinarily efficient - it&#x27;s just a formula, you punch in the seed and you&#x27;re done. No iteration or search.<p>In the videos I&#x27;ve seen, the planets all look alike, just different shapes and colours for trees, grass, terrain.<p>Still, I admire their dream and fervor and hope it&#x27;s more interesting than I expect.
starshadowx2almost 10 years ago
I still haven&#x27;t seen any comparisons of this game with Mirrormoon EP, which seems a lot alike to me.<p>You could fly through space to any of the stars you see, it was procedurally generated planets, bright artistic colour design choices, etc.<p>The only thing that seems different is the much more content and actual realism in No Man&#x27;s Sky.
putlakealmost 10 years ago
There are theories that our own universe is more likely to be a simulation than &quot;real&quot;. e.g. <a href="http:&#x2F;&#x2F;www.simulation-argument.com&#x2F;simulation.html" rel="nofollow">http:&#x2F;&#x2F;www.simulation-argument.com&#x2F;simulation.html</a>
GaiusCoffeealmost 10 years ago
“So, annoyingly, by doing it wrong you get a nicer effect,”<p>Realism vs Cinematics :&#x2F;
spectrum1234almost 10 years ago
Amazing. This will be the first video game that I&#x27;ve played in a long time.
spectrum1234almost 10 years ago
THIS GAME IS GOING TO CHANGE THE WORLD