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Quake 1 ported to Flash

67 pointsby jfdover 15 years ago

7 comments

tumultover 15 years ago
Given Flash's atrocious performance profile, I'm surprised and impressed that this works at all. That being said, it chews an entire core on my computer to render the game at about 20fps, and the audio is nearly a half-second latent. Another way of looking at this is that Flash bytecode on a Core i7 today has caught up to half of where native bytecode on a Pentium I was 14 years ago.
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jasonlbaptisteover 15 years ago
Talk about nostalgia. I remember being 10 or 11 and playing Quake. I thought it was just absolutely amazing. I had also just gotten into the internet. The curiosity I had back then still exists, which is a good thing. The same feeling that we're just getting started still exists, even though things are so much more advanced.
mixmaxover 15 years ago
Wow, does that bring back memories.
rmsover 15 years ago
What is preventing a dramatic speedup in Flash performance?
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bepover 15 years ago
Quake 1 port to silverlight: <a href="http://www.innoveware.com/ql3/QuakeLight.html" rel="nofollow">http://www.innoveware.com/ql3/QuakeLight.html</a>
estover 15 years ago
DOOM+Heretic+Hexen on AVM2:<p><a href="http://www.newgrounds.com/portal/view/470460" rel="nofollow">http://www.newgrounds.com/portal/view/470460</a>
carbocationover 15 years ago
42fps on timedemo demo1 in FF 3.5.5 / Win7 Home Premium on a laptop i7 720. Felt perfectly smooth though.