I would like to thank everyone for the kind words. You guys are absolutely amazing! In my wildest expectations, I didn't see such a warm response and wide audience.
Thank you!<p>I am sure there are people who deserve that much and more attention, but aren't getting it, so I would like to say something to you guys, working tirelessly, day in and day out, on your projects - keep doing what you love!<p>I am not always talking about synthesizers or music, but you can follow me in these places:<p><pre><code> * Twitter: https://twitter.com/@NikolayTsenkov
* Ello: https://ello.co/tsenkov
* Facebook: https://facebook.com/NikolayTsenkov
</code></pre>
I am also looking into job opportunities (or even if you just want to connect) so here is my LinkedIn: <a href="https://bg.linkedin.com/pub/nikolay-tsenkov/38/754/955" rel="nofollow">https://bg.linkedin.com/pub/nikolay-tsenkov/38/754/955</a><p>Cheers!
I find the quality of the Synth amazing. Over the years I have tried out many Synth plugins for Reason 5 e.g. and I have never come across one, in which all the settings sound sooo good. I instantly wanna compose something with it. Good job @author!
That's a very cool piece of work! I recorded a brief demo using a MIDI controller - <a href="https://www.youtube.com/watch?v=ZU8FE9xLBdM" rel="nofollow">https://www.youtube.com/watch?v=ZU8FE9xLBdM</a> and the lack of latency is fantastic.<p>Question - is it possible to do polyphonic sounds?
I just recently looked at the Web Audio API and the Google Moog Doodle (<a href="http://www.google.com/doodles/robert-moogs-78th-birthday" rel="nofollow">http://www.google.com/doodles/robert-moogs-78th-birthday</a>) and I'm seriously impressed by what you did there. Congrats, Sir, keep up the good work!
My first impression was that this was rendered with WebGL, and I couldn't believe that this could be done with web. Kudos!<p>I didn't think this was possible, since audio editing was long claimed to be a desktop only solution (VST, Juce, Cubase, ProTools).<p>Very cool indeed!<p>(And good learning material for me, an ex game C++ tools developer -> web backend/frontend java/gwt now).
The filter does not appear to keytrack, thus it gets more or less powerful depending on which notes you play(this is sometimes desirable but usually not).<p>It is possible to make the filter hoot at low cutoff and maximum emphasis.
Sounds incredible. Would be awesome if you could add an arpeggiator or basic step sequencer. It's a bit difficult to fiddle with the nobs while pressing down the keys.
This is an inspirational thing to see on the web. My, we've come a long way. Thank you for bringing this all together.<p>How are the waveforms rendered? Are these few or single cycle samples? I noted that, with slight detuning, I was getting inconsistent tracking for the detuning. Higher notes yields wider pitch differences than lower notes.<p>I was unable to get consistent results with really short envelopes. e.g. 0-4-0-0 AEnv for percussive sounds or synth blips. Similarly, fast filter envelope.<p>Would you be able to consider an alternate data entry? e.g. Toggle a mode where you can type parameter values in vs. using the sliders & knobs?<p>I pulled it up on my Surface Pro 3 and, with some zoom, could play it via touchscreen. It would be nice to be able to get bigger keys, touch spots, etc.<p>Definitely the sort of thing that makes me want to see it grow and continue. Excellent work. Keep it up!
Good job! I'd add a social patch sharing, record buffer, and upload-to-soundcloud as your next priorities - this is as good as many starter softsynth plugins, so make the most of it and become a fixture in the inevitable Web DAW paradigm.
Eventually someone builds a DAW... Well, I wouldn't expect native performance, but imagine the power of having a open javascript interface! Hope something interesting come out of this...