I have a bootleg copy 3rd or 4th generation copy of Chainworld (two or three people had it before me). I won't speak about what I've seen though.<p>I LOVE the idea of Chainworld. And the fact that it the chain splintered and forked actually reflects religion - Christianity has many different forks.
Jason Rohrer is a good game designer. I admire is efforts to be unique. Also, his minimalistic life style is something to admire. I feel like I am far to possession oriented compared to him.
Is there a recent md5 of the current state of chain world ?<p>I would like to see a diary of world events expressed as a blockchain - forks and all.<p>Is this at least within Redstone's capabilities ?<p>In each world a cave where the veil grows thin and it is possible to pass through the network to another world, on a different branch.<p>Easily managable with .git - once you know the way in.<p>Nodes can be distributed, via flashdrive, dead-drop or bitbucket.<p>A entire networked system of planets and moons with mineable blockchains.<p>You can't take my sky from me.
This is the stupidest idea ever.<p>EDIT: I mean the game. It would be cool, if the rules were actually enforceable, but they aren't. No one is actually able to prevent the player from playing and dying as much as he likes, or creating replicas of the flash drive posing as the real thing.