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NES Graphics – Part 2

107 pointsby dustmopalmost 10 years ago

4 comments

ashmudalmost 10 years ago
Part 1 was discussed here: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=9454670" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=9454670</a>
devindotcomalmost 10 years ago
Thanks. I love reading about this (even with very little coding experience) because you can see how these things affect gameplay when you&#x27;re actually playing. Little tweaks here and there to get around rules and produce a compelling experience with extremely limited resources. Amazing what they were able to create on the early-gen consoles.
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tsumniaalmost 10 years ago
Wish I&#x27;d seen this two weeks ago, I was just covering how the computer stores graphics.<p>Thanks, I&#x27;ll be sure to use this in the future!
ericfrederichalmost 10 years ago
Interesting... I wonder if an emulator could exploit the double wide nametable to get wide screen support
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