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Running an indie game store, a data dump

15 pointsby leafoalmost 10 years ago

1 comment

leafoalmost 10 years ago
Hello,<p>I created itch.io about two years ago. I originally launched it on HN too! <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=5445029" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=5445029</a><p>Would be glad to answer any questions.<p>Naturally the tech stack of itch.io is very cool:<p>It&#x27;s powered by MoonScript <a href="http:&#x2F;&#x2F;moonscript.org&#x2F;" rel="nofollow">http:&#x2F;&#x2F;moonscript.org&#x2F;</a> , the transpiled language I wrote. Using Lapis <a href="http:&#x2F;&#x2F;leafo.net&#x2F;lapis&#x2F;" rel="nofollow">http:&#x2F;&#x2F;leafo.net&#x2F;lapis&#x2F;</a> , the web framework I built. It&#x27;s running on top of a custom Ngingx build called OpenResty <a href="http:&#x2F;&#x2F;openresty.org&#x2F;" rel="nofollow">http:&#x2F;&#x2F;openresty.org&#x2F;</a> (I didn&#x27;t make that)<p>Because Lua is not something you typically see running websites there a lot libraries that I had to write to facilitate the basics: talking to APIs, uploading files, storage management, Tumblr, Twitter, Facebook, Mailgun, etc, etc. Check out my GitHub, I opensource most of it: <a href="http:&#x2F;&#x2F;github.com&#x2F;leafo" rel="nofollow">http:&#x2F;&#x2F;github.com&#x2F;leafo</a>