I found myself wishing the first appearance of the cards on the page were bigger so they were readable.<p>I felt like the samples flip too quickly. Maybe showing 2-3 of each at a time and either not animating or doing it much more slowly?<p>Maybe an animated example of one round of play would demonstrate better?
Although it's not clearly stated, I think the reader has to make their decision (by putting a card face down) <i>before</i> the discussion starts. Otherwise, they could just look at the other players' answers and "make up their mind" to give one player or another the advantage.
It's a game about guessing what your friend, the reader, thinks about the card they read? Sounds kinda interesting. Of course, it could also be boring if played with someone you didn't know very well (or someone you didn't care to know very well.
Unfortunately I find popups that jump in your face not compelling. Even more when they track that you are reading the page to make sure that they are in your face... and all of the developers I know also feel the same (I haven't asked to non-developers)<p>However, the heading seemed good enough, it clearly stated that it was a card game. If the reader doesn't participate in the discussion, how do everyone know what he's thinking or what he's going to decide?
What is the value in a group of people debating if the decision maker stays silent?
Is everyone trying to convince the reader of their point?
What is the reader's motivation to participate in this? Having the power to decide whatever?<p>So your landing page made me ask alot of questions, which would probably lead to a sale if i found satisfying answers
Cool concept, though maybe a little "high-brow" for mainstream. Suggest working on the site and game graphics with a clear image of what will appeal to the intended audience. Agree with comment below that the popover was irritating despite its "value"