After reading this, and having never heard of the game before, I checked it out and just spent 90 minutes playing it. It has some serious problems, and those are in my opinion the reason why it's not selling very well:<p>The basic idea is great. This game has the kind of factors that <i>make</i> you <i>want</i> to like it: it's experimental, it hints at a great story, it's a period piece. However, the disappointments keep adding up as you interact with it.<p>Sunset's graphics performance is abysmal on OS X. On a current, maxed-out iMac I had to keep lowering the settings throughout play and still wound up with intolerable choppiness. The game <i>does</i> look good, but not <i>that good</i> as to justify having these issues.<p>In the beginning, it's fun to play. You discover the house, and the house keeps changing in interesting ways every time you visit. It's atmospheric. The music is as stark and beautifully depressing as the apartment. I enjoyed doing the chores, and took great care of what I did in the house. But it soon dawned on me that my actions don't really have any consequences. The "plot" keeps moving along, telling you of the results of your actions, whether you actually performed them or not (at least as far as I can tell, it's kinda difficult to say).<p>The chores get old very fast, and you start to skip your work. Which doesn't seem to be of any consequence at all. The more you play, the more you get the feeling that you're moving on rails, pushing difficult-to-reach yet pointless buttons in the process.<p>The monologue put forth by the protagonist isn't encouraging either. While at times poetic, it seems mostly banal and fake - which is astonishing considering the subject matter. Talking about banality, I played this on Steam, and you literally get achievements for zooming in on book titles and record labels, for no apparent reason.<p>More than anything, it's a missed opportunity. Nobody involved in the process stopped and looked at basic factors like: the pacing, the graphics, the dialogue/monologue, or the user experience overall. The game feels like something you'd expect to be still in development.<p>Although the game is most likely a labour of love, the jarring shortcomings in its implementation make it look like it's coasting along lazily on the merits of its premise without any intention of actually delivering on it.