At SOOMLA we're very nerdy about community products. We stated originally from an open source project which evolved to a the SOOMLA framework for mobile game development. Now we're taking community to our latest product - the Whales Report. This report shows you users who've paid in other games, hence highly likely to pay in your game. This becomes possible with our cross-game data sharing network, which analyzes anonymous user behavior across games and spots the VIP users, who are likely to generate your future revenue. With this crowdsourced knowledge, developers can tap into user-level insights once those users enter their game.
The product works on the premise of data sharing. Developers opt-in to share their game's data and get access to user data from other games. We'd love your feedback!
Me and my friend like to bet on games of Miniclip 8 Ball Pool, because of that we don't mind spending money on the best cues to gain an advantage. It's really funny seeing how the game starts treating you differently once it identifies you as a "whale". I was just thinking the other day about how that data would be so valuable if it was able to be obtained before a player outed themselves as such. One problem I imagine a data-sharing platform like this would have though is games lying. A game publisher has more to gain from taking data and giving nothing back than following the rules of the platform. How do you ensure publishers are being honest with you?