Here's what it looks like, since the website is down. <a href="http://www.moddb.com/engines/tilengine" rel="nofollow">http://www.moddb.com/engines/tilengine</a><p>This is actually a great idea if I understand it correctly: An engine built for modern platforms that emulates the limitations, gfx modes, emulates the sound engine of the NES/GBA, etc. without limiting CPU/video memory or CPU speed. I imagine it could be reimplemented as a subset of libSDL.
I think it'd be better to just use unity or unreal, or anything else really that provides you more.<p><a href="https://www.youtube.com/watch?v=AS2nlGyu4fk" rel="nofollow">https://www.youtube.com/watch?v=AS2nlGyu4fk</a><p>As someone has already done some.<p>Also visual studio 2005? How old is this thing?