Wow, my niece had DDR music playing last night. It got me thinking about how fun it was to play that game and the keyboard equivalent of it.<p>Went to HN today and saw this. Looks pretty good. I wouldn't play it much, but I see an audience for it. It has a lot of potential as well.<p>1. Color coded directions
2. Progressive difficulty
3. Positive reinforcement (You're doing great!)<p>I find myself focusing on the top right but also using my peripheral vision to see the upcoming directions.<p>The better I am with my pattern recognition the more I can focus on the bottom of the screen and have the next 2-3 moves buffered (like a Simon game).<p>Very good job! I'll forward this one out to my niece. Hope it gets some traction for you!<p>A few suggestions for future release.<p>1. Add a variant of soundtracks and speeds
2. Add a variant of end points to change the point of focus.
3. Perhaps even add a "bomb" element. So, if you get X amount of points, you gain bombs (think geometry wars or pacman championship). The bombs will allow you to sort of reset the built up arrows when things get a bit difficult.<p>Score : 4400
Nice job! This is really polished and you clearly worked a lot on it!<p>A couple of quick comments on it, after playing it for 15 minutes.<p>- I didn't realize until I had been playing about 5 minutes that the box at the top needed to match the arrow at the time that the arrow boxes went in to it. When I started out, I was trying to change as soon as I saw the new directions.<p>- Nice job on the animations. I think they're just right, and you really did a great job on using the right combination of CSS and JS (imho).<p>- As a guy with a left handed friend, and working on a cramped Macbook Air keyboard it would be really nice to have WASD support.<p>Again though, awesome job!
I love this kinds of games.<p>If anyone wants any suggestions on the kind:<p>* Pel: <a href="http://armorgames.com/play/2011/pel" rel="nofollow">http://armorgames.com/play/2011/pel</a><p>* Super Hexagon: <a href="http://superhexagon.com" rel="nofollow">http://superhexagon.com</a><p>* The Impossible Game: <a href="http://flukedude.com/theimpossiblegame" rel="nofollow">http://flukedude.com/theimpossiblegame</a><p>* Kung Fury: <a href="http://store.steampowered.com/app/373180" rel="nofollow">http://store.steampowered.com/app/373180</a>
Wow, that's quite addicting. It's the simple things in life...<p>One suggestion - at first it was unclear to me that I had to type the arrow key right when it entered the box (since it came from the box also).
Very cool. I did something very similar a few year ago. In the end people came for the soundtrack @zerstoerer threw together for the game.<p><a href="http://tastatour.co/" rel="nofollow">http://tastatour.co/</a>
<a href="https://soundcloud.com/zerstoerer/tastatour" rel="nofollow">https://soundcloud.com/zerstoerer/tastatour</a>
Seems a bit buggy on Safari 8.0. Sometimes the arrows don't seem to animate. Also, how do I know when to press the button? Is there some feedback I'm not seeing?
This is really fun, I must've done something wrong the first time because it failed right away, but second try I got 5866.<p>Do the arrows have to be in the square thing when you press?
Very nice. I especially like that it's contained within such a tight space but still gives you enough time to react and plan ahead.<p>15701 points on second try is pretty good right?
You should consider offering the circular mode along with a linear mode. It would be more enjoyable for me at least, having spent so much time playing GHIII.
Maybe you can try doing the same thing in Elm? <a href="http://elm-lang.org/docs" rel="nofollow">http://elm-lang.org/docs</a>
Good stuff: it sounds like I'm doing work while playing it too.<p>"...unstoppable continuous overwelming flow of arrows..." the word you're looking for is _inexorable_ .