TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

The Future of Graphics Programming: The Vulkan API

79 pointsby Tsiolkovskyalmost 10 years ago

11 comments

anton_gogolevalmost 10 years ago
Timeless Graphics API-related rant: [1]<p>1: <a href="http:&#x2F;&#x2F;programmers.stackexchange.com&#x2F;a&#x2F;88055&#x2F;4994" rel="nofollow">http:&#x2F;&#x2F;programmers.stackexchange.com&#x2F;a&#x2F;88055&#x2F;4994</a>
评论 #9863683 未加载
评论 #9858891 未加载
joelthelionalmost 10 years ago
I think this has a good chance of vastly improving the graphics driver situation on Linux. Providing Vulkan support should be a lot less work than providing a full OpenGL driver, and an OpenGL library can probably be written on top of that.
评论 #9857615 未加载
评论 #9858714 未加载
评论 #9857905 未加载
rawoke083600almost 10 years ago
Was it just me or was reading that LIGHT GRAY text on white background hard ??
评论 #9857231 未加载
评论 #9858275 未加载
pjmlpalmost 10 years ago
I wonder how relevant Vulkan is going to be with Apple replacing OpenGL with Metal, Microsoft on DX12, Sony with GNMX, Nintendo with GX2.<p>Currently I see it only mattering on Android (if Google cares about it) and GNU&#x2F;Linux.
评论 #9857622 未加载
qzncalmost 10 years ago
Will there be an OpenGL compatibility layer on top of Vulkan? Otherwise, GPU vendors will have to maintain OpenGL for backwards compatibility for a very long time?
评论 #9857014 未加载
评论 #9857050 未加载
outworlderalmost 10 years ago
So, Vulkan on Linux, Direct3D on Windows, Metal on OSX, whatever the consoles use... and WebGL(which is OpenGL-ESish).<p>Are we back to the Glide days?
评论 #9859631 未加载
T-zexalmost 10 years ago
&gt; Vulkan API is more low-level than OpenGL (programmer is responsible for memory and threads management for example), what triggered this decision?<p>Surely you have to do this with OpenGL as well.
评论 #9860876 未加载
shmerlalmost 10 years ago
What is the story with Apple and Sony? Will they support Vulkan?
personjerryalmost 10 years ago
Why is Vulkan needed? Not that I&#x27;m familiar with the industry, but I haven&#x27;t seen a lot of complaints about OpenGL.
评论 #9856803 未加载
评论 #9856618 未加载
评论 #9856621 未加载
评论 #9856809 未加载
评论 #9860437 未加载
评论 #9857129 未加载
nickpsecurityalmost 10 years ago
This is good news. Simplification will help across the board. Also, open source graphics card and middleware projects might benefit from the simplification of lower layers.
hobblinalmost 10 years ago
Ok... &quot;the industry&quot; thinks that we need a new, completely incompatible, standard for graphics development that is locked down (no mention of open source or free software) and that lower level of abstraction will make it more reliable (that is some major PR-bullshit)...<p>This can, as I see it, only lead to giving more power to the big companies and shafting the indie developers and linux gamers... So in general, fuck those people!
评论 #9856728 未加载
评论 #9856608 未加载
评论 #9856967 未加载
评论 #9856719 未加载
评论 #9856848 未加载
评论 #9857312 未加载
评论 #9856815 未加载