Phaser is the perfect framework to get started making HTML5 2D games. I can't wait to look into this new release!<p>If you want to learn more about Phaser, you can check out my Flappy Bird tutorial here: <a href="http://blog.lessmilk.com/how-to-make-flappy-bird-in-html5-1/" rel="nofollow">http://blog.lessmilk.com/how-to-make-flappy-bird-in-html5-1/</a><p>I also wrote and self-published the first book about Phaser: <a href="https://www.discoverphaser.com/" rel="nofollow">https://www.discoverphaser.com/</a><p>Let me know if you have any questions! :-)
It's my favorite library for building small video games for fun. I recommend it to anyone who wants to build a 2D web game. It has good docs and the code is fairly simple to read and write.
This, this is the best JavaScript game framework. Been using it for a few years and it never let me down. It is constantly updated and has lots of examples to get you started.<p>I have just created a small game and exported it to an android .apk and easily runs at 60fps on Nexus 7 (2013) at 1920×1200 resolution.
Seeing updates for Phaser makes me so happy! It really is a gem of a library.<p>A nice thing about it too, is that it is very easy to make something that is compatible with both desktop web browsers and smartphones. When presenting at a game jam or hackathon, it's nice to be able to push what you've done onto GitHub pages and encourage your audience to try things themselves.
I am wondering if Phaser with TypeScript would make things easier for someone like me who like static typing.<p>The only problem is type definitions have a habit of lagging behind releases.