Good thing he's saying it out loud, but for those who think actions speak louder than words, it was clear enough when he decided to buy Oculus VR for $2bn.<p>It makes sense after all: 75% of Facebook's money comes from a platform (smartphones) that was nonexistent 10 years ago. In 10 years it is possible that VR will represent 75% or more of the revenues of Facebook — they'd be fools not to invest in it early.
I'm conflicted.<p>On one hand, I can see the value in VR in a theoretical sense. I grew up with quite a bit of fascination over things like Star-Trek-esque holodecks and Matrix-style simulated universes, and this part of me thinks Facebook's smart for wanting to be on the leading edge of such a world where people can share their current experiences and others can also experience them in a similar manner.<p>On the other hand, I can't get the images of previous VR fads out of my head, <i>especially</i> that of the last decade, dominated by projects like Second Life and Project Wonderland, and thus can't shake the feeling that most people are going to picture a VRified Facebook as little more than some nerd toy.