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Recreating Megaman 2 Using JavaScript and WebGL

75 pointsby jyrkialmost 10 years ago

5 comments

alistproducer2almost 10 years ago
I solute the OP for taking on something this monumental. I randomly decided to make an Angular JS clone from scratch and it ate up about 6 months of my life. I don't think it holds a candle to remaking megaman in JS though. Hats off!
camhenlinalmost 10 years ago
I also wrote a js MegaMan clone (which is moooostly complete) You can check it out at <a href="http:&#x2F;&#x2F;executive-man.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;executive-man.com&#x2F;</a>. I set it up with touch controls, joysticks controls, sound fx, music, etc. source code is available at <a href="https:&#x2F;&#x2F;github.com&#x2F;CamHenlin&#x2F;ExecutiveMan" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;CamHenlin&#x2F;ExecutiveMan</a>
tchibonalmost 10 years ago
Why do you use a 3D library for 2d game?
fallingmeatalmost 10 years ago
needs some music!!! Crashman, possibly the catchiest song..
trumpetealmost 10 years ago
Oh god, some of the OpenGL techniques he&#x27;s using are simply horrible. I really should commit to this...
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