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Show HN: Reverse Pac-Man

72 ポイント投稿者: Eagle643日前
Keep one eye on the first ghost and the other on the second

18 comments

tantalor2日前
You should make it so user can hold down a key to change direction <i>before</i> they reach the intersection, joystick style.<p>As it is, it feels like you are checking for key press (not key down) in a narrow window when the ghost reaches the intersection. That is very hard to play. It is much more forgiving if I can press and hold the key whenever I want.
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staticman21日前
Nintendo did something like this with &quot;Pacman vs&quot; for GameCube. The multiplayer gimmick was the players controlling the ghosts couldn&#x27;t see the entire map and the player controlling Pacman could with a Game Boy Advanced linked to the Gamecube.
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KennedyHere2日前
Fun game! From the title, I was expecting to guide Pac-Man to put all the dots back in place.
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amadeuspagel2日前
Awesome. It&#x27;s mind-bending to control two players. The idea of using arrow keys to control one player and WASD to control another is genius. Maybe you can visualize which is which by coloring the explanatory text.
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brudgers3日前
I can&#x27;t see the whole screen on my laptop, and the screen doesn&#x27;t scroll.
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pmontra2日前
It&#x27;s one of those things that &quot;why did nobody think about it yet?!&quot;
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bentcorner2日前
For anyone interested in this style of gameplay mechanic, the game <i>Brothers - A Tale of Two Sons</i> (steam: <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;225080&#x2F;Brothers__A_Tale_of_Two_Sons&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;225080&#x2F;Brothers__A_Tale_o...</a>) uses a twin-stick approach to this, and builds puzzles around controlling two &quot;people&quot;.<p>It&#x27;s a quick play and the game is pretty good, I recommend experiencing it.
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narcindin2日前
Reminds me of a demo I played 10 years ago called swap box turbo. Designed for two players, it is a simple platformer where you and your partner swap positions and momentum every 3 seconds.<p>You can play it single player too and have an experience similar to this.<p><a href="https:&#x2F;&#x2F;www.freeindiegam.es&#x2F;2012&#x2F;12&#x2F;swap-box-turbo-nifflas&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.freeindiegam.es&#x2F;2012&#x2F;12&#x2F;swap-box-turbo-nifflas&#x2F;</a>
mtVessel2日前
On FF (similar on Edge):<p>Secure Connection Failed<p>An error occurred during a connection to reverse-pacman.staticrun.app. PR_END_OF_FILE_ERROR
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xnx2日前
Would be fun to have dual stick controller support: <a href="https:&#x2F;&#x2F;developer.mozilla.org&#x2F;en-US&#x2F;docs&#x2F;Web&#x2F;API&#x2F;Gamepad_API" rel="nofollow">https:&#x2F;&#x2F;developer.mozilla.org&#x2F;en-US&#x2F;docs&#x2F;Web&#x2F;API&#x2F;Gamepad_API</a>
kazinator2日前
The ghosts don&#x27;t respond to a key until they encounter to an intersection, so that you cannot reverse direction instantly. Maybe there is a deliberate point to that, but it doesn&#x27;t make it less annoying.
adamiscool82日前
I like the concept but shouldn&#x27;t the score be counting down? Or am I trying to shepherd Pac-Man into eating as many as possible to get a high score?
roskelld2日前
Are you planning on adding the power pills to give Pac Man a fighting chance?<p>Also, I noticed that he often circles around the upper left area a few times at the start even though there are no dots to collect.
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progforlyfe2日前
It&#x27;s not loading at all for me. Hug of death?
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xnx2日前
Very cool. Gemini is such a fun tool to do a one-shot MVP of a game like this: <a href="https:&#x2F;&#x2F;g.co&#x2F;gemini&#x2F;share&#x2F;7639ee864df7" rel="nofollow">https:&#x2F;&#x2F;g.co&#x2F;gemini&#x2F;share&#x2F;7639ee864df7</a><p>Gemini wasn&#x27;t clever enough to disallow ghosts changing directions mid-way, but it did do a smart thing with &quot;pellets remaining&quot; scoring.
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nprateem1日前
This was why I liked opposing force. Give NPCs their own backstory and make them playable.
lostmsu1日前
The game screen is cut on the right when browser window is small.
iorekz2日前
genius
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