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GPU-Driven Clustered Forward Renderer

114 포인트작성자: logdahl5일 전

6 comments

unclad59685일 전
This is awesome! At the end you mention the 27k dragons and 10k lights just barely fits in 16ms. Do you see any paths to improve performance? I&#x27;ve seen some demos on with tens&#x2F;hundreds of thousands of moving lights, but hard to tell if they&#x27;re legit or highly constrained. I&#x27;m not a graphics programmer by trade.<p>I need a renderer for a personal project and after some research decided I&#x27;ll implement a forward clustered renderer as well.
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rezmason5일 전
Ten thousand lights! Your utility bill must be enormous
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wizzwizz44일 전
&gt; <i>As some other renderers do, we share a single GPU buffer for all vertex data. Instead, we use a simple allocator which manages this contigous buffer automatically.</i><p>I&#x27;m not sure what this part is supposed to say, but it doesn&#x27;t look right. &quot;Instead&quot; usually follows <i>differences</i>, not <i>similarities</i>.
monster_truck4일 전
Am I missing a link somewhere or is there no way to build&#x2F;run this myself? Interested to see what a modern flagship gpu is good for
fabiensanglard5일 전
This website has a beautiful layout ;) !
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zeristor5일 전
Apostrophe as a number separator?<p>Where’s that from?
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