Impressive.<p>Although the log-to-debug approach works fine, we used to use that to write an ingame chat client for earlier games: <a href="http://creshal.de/Static/?page=dcgui" rel="nofollow">http://creshal.de/Static/?page=dcgui</a> / <a href="https://github.com/creshal/devchat-gui/wiki" rel="nofollow">https://github.com/creshal/devchat-gui/wiki</a><p>Latency was… about as high as you'd expect, but it worked. (Although I think we never got around to kill the player if he was kicked out of the chat.)