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Solving VR Films’ Biggest Problem

6 点作者 superfx超过 9 年前

2 条评论

pmoriarty超过 9 年前
This isn&#x27;t VR film&#x27;s biggest problem. VR film&#x27;s biggest problems are:<p>1 - Coming up with N compelling stories and endings for each of the N perspectives and actions a truly free-moving and free-acting VR user could choose.<p>2 - In life-action films, having N cameras for each of the N perspectives a truly free-moving and free-acting VR user could choose while making the cameras unobtrusive enough to not detract from the immersion.<p>That N amounts to a lot (potentially infinite) cameras, perspectives, compelling storylines, and compelling endings. This makes VR film orders of magnitude harder than traditional film, where the viewer accepts being limited to a single perspective, a single storyline, and a single ending.<p>The problems the firm profiled in this article tackles are trivial by comparison.<p>For anyone who&#x27;s interested, there&#x27;s a good panel discussion by VR film makers about the challenges and potential of VR cinema here:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=TAmjwKjIMmo" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=TAmjwKjIMmo</a>
TrevorJ超过 9 年前
I&#x27;m so incredibly excited about the possibilities in this field. I recently made the move from film to game dev in hopes that at some point I can work with people on some of these problems. I firmly believe that real time experiences can blossom into one of the main avenues of storytelling in the future.<p>What is so exciting is the thought that so many of the little conventions and tools and tricks haven&#x27;t even been thought of yet. There was a point in film history when the crossfade, or parallel edits, close ups hadn&#x27;t been invented, and now we take them for granted. I think people will look back in a 100 years and that will be where we are on the VR side right now. To me, that&#x27;s incredibly exciting and I can&#x27;t wait to dig into it more.