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Prototypes vs. MVPs

59 点作者 nancyhua超过 9 年前

4 条评论

kbenson超过 9 年前
&gt; Some people walk into Jesse Schell’s Game Design class expecting an easy time, and are shocked to find themselves pulling multiple all-nighters for a class where getting a 100% on everything is only enough for a B. But those that persevere find themselves with new worldviews on everything from sleep to applied probability theory, and learn why there’s no such thing as a prototype app.<p>Well, if they are sleep deprived, at least he&#x27;s preparing them for the real world.<p>But I can&#x27;t help thinking that maybe if the class allows people to only get a B for getting 100% on everything then it is very poorly structured, or catering to the wrong people.<p>Also, maybe we shouldn&#x27;t be teaching people that it&#x27;s okay to expect unreasonable things just because it&#x27;s what the industry norm is. Maybe if enough people think it&#x27;s ridiculous to work all night for arbitrary deadlines, things might actually change.
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ricksplat超过 9 年前
A prototype is not a product.<p>A prototype is an idealised example that demonstrates a concept or a set of concepts.<p>A product is a real instance of these concepts packaged up as something that a customer will use and pay for.<p>It is perfectly fine to provide prototypes as part of the development process as proof of concept. You can show them to your customers or test audience as demonstrations of what you expect your final product to look like and that you&#x27;ve correctly understood their needs.<p>A prototype is also suitable as a totem for team discussions to help develop understanding of an as-yet poorly understood problem domain.<p>Product is the embodiment of these prototypes, and all the other material such as documentation, packaging, independent certification, quality control, licensing ...<p>All Minimal Viable Product is is the embodiment of &quot;just enough&quot; of the prototype stuff to be useful to your customer, but all the other stuff is still required.<p>Prototype is Inspiration (1%), if you like, and Product is Perspiration (99%)*<p>The paradox of MVP is that you&#x27;re really just saving on that 1% but the other 99% still has to be done with very little variation in the effort required. What&#x27;s more if you&#x27;re building for a single customer MVP is just their requirements and nothing more, if you&#x27;re building for a set of customers, then MVP as opposed to P is just a case of deciding which customers you don&#x27;t care about.<p>(* Maybe it&#x27;s more like 30&#x2F;70 or 50&#x2F;50 but I was echoing the popular trope)
TheGRS超过 9 年前
I was following the logic of this post up until this part:<p>&gt; In 2008, Dropbox hit a key milestone on the path to their MVP when they released a video demonstrating their product. Tens of thousands joined the waiting list. So actually, the minimum viable product was the video itself<p>I&#x27;m not sure if I agree with this, because its suggesting that all you really need to prove your idea is smoke and mirrors. If Dropbox didn&#x27;t have anything behind its video, we&#x27;d see a huge backlash from angry viewers wondering why they made the video before the product. I was under the assumption that an MVP allows you to get your product out quickly and change it with feedback. Not just for proving that your idea is widely desired.
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gerdydog超过 9 年前
In my opinion a prototype is used to prove there is a market for your product and attract seed investment.<p>An MVP is then created with the help of that seed investment and launched to help greater substantiate your product and attract further funding.<p>The Dropbox video is a good idea. It may not be a prototype but it created enough hype for them to show investors that there was a market and demand for what they were building. My only concern is that if you are creating a product in a new market you are potentially giving away a lot of your first mover advantage with that tactic.