Great.<p>We are about to get some great data on the impact of piracy and it's network effects on both revenue and overall value perception.<p>On the piracy and network effects, the industry position is lost sales and complete denial of positives, such as people sharing resulting in purchases and greater minds are related to the game.<p>I submit entertainment dollars are largely fixed for the vast majority of players. Will they just play fewer new games, or will the dollars some how magically be found, or will they come from other, lower priority entertainment forms, or...<p>On value perception, will games remain at $60 plus DLC, or will the value perception fall as people struggle with inability to archive, trade, etc?<p>This, coupled with available entertainment dollars may see the price of games fall, or other entities willing to play differently compete better, attracting share.<p>All very interesting to watch.