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Outerra, 3d planetary engine for seamless planet rendering from space to surface

213 点作者 cedel2k1超过 9 年前

17 条评论

david-given超过 9 年前
See also Proland, which is open source:<p><a href="http:&#x2F;&#x2F;proland.imag.fr&#x2F;" rel="nofollow">http:&#x2F;&#x2F;proland.imag.fr&#x2F;</a><p>It&#x27;s a tech demo&#x2F;research project, which means the code is basically continuously broken, but I did bodge it into workingness on Linux. It&#x27;s impressive but doesn&#x27;t quite live up to the videos --- I think they&#x27;re using features that weren&#x27;t working in my copy. But it is one that you can actually get your hands on and play with.<p>Proland is by the same person who did the wonderful Rama animation here, using some of the same procedural generation technology:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=zBIQCm54dfY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=zBIQCm54dfY</a><p>Although Rama wasn&#x27;t rednered in realtime.
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rntz超过 9 年前
There&#x27;s some folks called I-Novae trying to do a similar thing, but making a space-fight simulator game on top as well, called Infinity: <a href="https:&#x2F;&#x2F;www.inovaestudios.com&#x2F;Technology" rel="nofollow">https:&#x2F;&#x2F;www.inovaestudios.com&#x2F;Technology</a>. I&#x27;d be curious to hear a technical comparison. It looks like Outerra focuses more on the planet-side and I-Novae more on the space-side.
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demarq超过 9 年前
If you go deep into their blog to see screenshots from the first versions you&#x27;ll see just how far this project has come. The amount of work that has gone into it is staggering.<p>There&#x27;s also nibbles, of some pretty interesting math and programming problems in there...<p><a href="http:&#x2F;&#x2F;outerra.blogspot.com" rel="nofollow">http:&#x2F;&#x2F;outerra.blogspot.com</a>
herbst超过 9 年前
It looks beautiful. The demo is only available on Windows tho it seems :&#x2F; Does the engine itself work on Linux&#x2F;Mac&#x2F;Android&#x2F;whatever?
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StapleHorse超过 9 年前
Wouldn&#x27;t be nice some kind of game like KSP with this engine in a MMPORG fashion? I know, keep dreaming :)
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Udo超过 9 年前
Is this project even alive? The last forum posts seem to be about a year old and there doesn&#x27;t seem to be any development on the OS X &#x2F; Linux front despite them saying it was right around the corner in 2012.
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aruggirello超过 9 年前
Jaw-dropping! Now if only someone could pick this up to build a Win&#x2F;OSX&#x2F;Linux version of No Man&#x27;s Sky!!! That would be the ultimate amazement to me...
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cpfohl超过 9 年前
Wow. That&#x27;s an impressive demo.<p>My only comment would be that in the demos with trees give away the fact that it&#x27;s computer rendered. not really sure what it is about them? (They don&#x27;t sway? They&#x27;re too similar? The algorithm is &#x27;showning&#x27;?) Any one know what it is I&#x27;m noticing?
ulrikrasmussen超过 9 年前
This is quite impressive! The vehicles and flight simulation suggests that this is being developed for some specific game, but I couldn&#x27;t find any references on the page. Does anyone know if this is the case, or if the engine is just being developed for more general purpose use?
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dantillberg超过 9 年前
I would love to see more flight sims produced. When I was a kid, some of the best games out there were flight sims.<p>But ever since graphics technology caught up enough to represent complex close-up 3D world, land-based games with avatars and close-up action-packed combat have taken over.<p>Flight sims tended to focus a whole lot more on planning -- you&#x27;d often have a mission planner, where you&#x27;d plot out your route (and sometimes the mission&#x2F;route of other aircraft as well), then you get in the plane, taxi, fly for a while, watch out for SAMs, maybe get intercepted by enemy aircraft, find &amp; attack your target(s), then fly home and land. I guess it sounds sort of boring, but part of me wonders what kids these days (OK, I&#x27;m old, I know) are missing out on.
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pierotofy超过 9 年前
It&#x27;s also worth mentioning the less known Tinman 3D Terrain: <a href="https:&#x2F;&#x2F;www.tinman3d.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.tinman3d.com&#x2F;</a>. Still in early stage, but really promising.
JosephHatfield超过 9 年前
Those demo planets look they are only few hundred miles in diameter. Is this a hardware limitation or it is simply done here to shorten the demos?
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gravypod超过 9 年前
If you like things like this check out SoA: <a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=Uo_x9FnnXTc" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;watch?v=Uo_x9FnnXTc</a><p>The devs are really smart and pulling together some amazing optimization stuff that you wouldn&#x27;t really expect.
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fizixer超过 9 年前
Do they have 24-hour analytical sun+sky model? I&#x27;m obsessed with something like that ever since I came across Hosek-Wilkie model (unfortunately it is dawk+day+dusk only, no night time).
jlwarren1超过 9 年前
I would highly recommend this for anyone who owns an Oculus Rift.
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Kovah超过 9 年前
I wonder what kind of device specs are required to run this kind of simulation properly. Couldn&#x27;t find any information about this on the site and on the blog.
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LordKano超过 9 年前
I like this. I look at this project and see all kinds of potential.
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