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Punch Club has been pirated over 1M times

91 点作者 pavornyoh大约 9 年前

20 条评论

joshschreuder大约 9 年前
On a similar note, here&#x27;s what the devs of Game Dev Tycoon did with pirates of their game.<p><a href="http:&#x2F;&#x2F;www.greenheartgames.com&#x2F;2013&#x2F;04&#x2F;29&#x2F;what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.greenheartgames.com&#x2F;2013&#x2F;04&#x2F;29&#x2F;what-happens-when-...</a><p>Previous discussion:<p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=5624727" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=5624727</a><p>Interesting article that after reading it made me go out and buy the game (so a solid marketing effort too!)
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kbenson大约 9 年前
Since in these breakdowns they invariably seem to be using stats collection from the games themselves, I would love to see how many of the pirated copies progress past the fist X% of the game, or continue playing beyond 24-48 hours, whatever the devs would consider around the mark for what they would consider releasing a demo for.<p>Not that I think all the people that pirate are just demoing, but I think without question many more people pirate than are actual sales, and those that stop early lone are the type of people that probably wouldn&#x27;t have generated many sales anyway, possibly stopping after the demo if there was one or not have bought it at all.<p>When these discussions are housed in terms of making enough money to continue, and loss of revenue, ignoring that aspect is ignoring a large part of the picture (even if it&#x27;s still morally valid).
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legohead大约 9 年前
Getting some insight from the pirates would be interesting. If a pirate is detected, pop up a quick radio selection box:<p>Thank you for playing the game. I noticed you pirated it and would like to know why (you can still play the game):<p>* I can&#x27;t afford the price<p>* My parents wont let me buy games<p>* I want to try the game free first<p>* I believe games should be free<p>* My computer is old and I don&#x27;t know if it can play this game<p>etc..<p>We did this on our site when someone downvotes our content, and it gave us valuable feedback.
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spacehome大约 9 年前
How do they calculate the number of times it&#x27;s been pirated?<p>&gt; We take overall amount of activations minus legit sales per platform minus 10% (to offset for people who activated a legit copy on more than 1 device).<p>An assumption of 10% multiple device activations is begging the original question.<p>Pirating on Windows, Mac, and Android is pretty easy, but on iOS it requires jailbreaking, which is pretty limiting these days. I doubt his piracy numbers are anywhere near what he&#x27;s claiming.
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yannyu大约 9 年前
Whose idea was it to have the 2 initial pie graphs switch colors? It makes it look like there&#x27;s some sort of inverse relationship between pirating and purchasing on a given platform, when in fact it&#x27;s roughly the same proportion of pirates and purchasers on mobile and PC.<p><a href="http:&#x2F;&#x2F;i0.wp.com&#x2F;tinybuild.com&#x2F;wp-content&#x2F;uploads&#x2F;2016&#x2F;03&#x2F;revenue-split-1.png?fit=446%2C327" rel="nofollow">http:&#x2F;&#x2F;i0.wp.com&#x2F;tinybuild.com&#x2F;wp-content&#x2F;uploads&#x2F;2016&#x2F;03&#x2F;re...</a><p><a href="http:&#x2F;&#x2F;i0.wp.com&#x2F;tinybuild.com&#x2F;wp-content&#x2F;uploads&#x2F;2016&#x2F;03&#x2F;pirated-splits.png?fit=446%2C327" rel="nofollow">http:&#x2F;&#x2F;i0.wp.com&#x2F;tinybuild.com&#x2F;wp-content&#x2F;uploads&#x2F;2016&#x2F;03&#x2F;pi...</a>
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speeder大约 9 年前
I would like to point out that Brazil currently is facing a extremely hard crisis, where people can&#x27;t afford even food.<p>Don&#x27;t expect people to pay for entertainment here right now.<p>EDIT: why the downvotes? What I said is entirely facts, to help explain the massive amount of piracy in Brazil.
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xixi77大约 9 年前
Ugh, do I see what I think I see, and there is a <i>pie</i> chart of piracy <i>ratios</i> in different countries (that is, a pie chart of numbers that do not add up to 1)?!
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kazagistar大约 9 年前
Pie charts are terrible<p><a href="http:&#x2F;&#x2F;www.businessinsider.com&#x2F;pie-charts-are-the-worst-2013-6" rel="nofollow">http:&#x2F;&#x2F;www.businessinsider.com&#x2F;pie-charts-are-the-worst-2013...</a>
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tristanj大约 9 年前
Similar situation happened with Monument Valley, a game that hit #1 on app store and won a 2014 Apple Design award. The devs tweeted that only 5% of Android players paid for the app. On iOS, 40% paid [1]. Later they released some sales numbers that show only 2.4m sales but 10m+ installs, implying that the majority of their installs weren&#x27;t paid for. [2]<p>[1] <i>Hit mobile game Monument Valley and piracy: ‘Only 5%’ of Android players paid for it</i> <a href="https:&#x2F;&#x2F;recode.net&#x2F;2015&#x2F;01&#x2F;06&#x2F;mobile-game-piracy-isnt-all-bad-says-monument-valley-producer-qa&#x2F;" rel="nofollow">https:&#x2F;&#x2F;recode.net&#x2F;2015&#x2F;01&#x2F;06&#x2F;mobile-game-piracy-isnt-all-ba...</a><p>[2] <i>Monument Valley in Numbers</i> <a href="http:&#x2F;&#x2F;blog.monumentvalleygame.com&#x2F;blog&#x2F;2015&#x2F;1&#x2F;15&#x2F;monument-valley-in-numbers" rel="nofollow">http:&#x2F;&#x2F;blog.monumentvalleygame.com&#x2F;blog&#x2F;2015&#x2F;1&#x2F;15&#x2F;monument-v...</a>
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alexandercrohde大约 9 年前
The one thing that really doesn&#x27;t resonate with me is the undertone of bitterness.<p>First, I bought Punch Club on steam, and enjoyed it.<p>But I think the assumption that&#x27;s easy to make is &quot;Look at all the money I would have made if people didn&#x27;t pirate.&quot; It&#x27;s not that simple. Some people who pirate would never have bought it in the first place.
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milkey_mouse大约 9 年前
It sucks that we live in a world where people decide whether to translate a game into a language, making it accessible for a country, based on how many people from that country will steal it.
ginko大约 9 年前
So from the charts it seems like mobile gamers are actually (slightly) more likely to pirate than PC gamers. Also I would be interested how the Windows:Mac:Linux split actually looks.
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pklausler大约 9 年前
An amusing incongruity from the article: &quot;Punch Club clearly shows that localizing games to Western European languages pays off, and has a very low piracy rate.&quot;<p>Yet the article is primarily about piracy problems with Portuguese, surely the most westernly language in Europe.
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_lce0大约 9 年前
&gt; The most interesting conclusion though is Localization and its impact. Punch Club clearly shows that localizing games to Western European languages pays off, and has a very low piracy rate.
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odinduty大约 9 年前
The tables in the &quot;Top pirated countries on PC, Portuguese Localization Launch Day&quot; section would make much more sense if they were about the % of pirates instead of raw numbers...
voltagex_大约 9 年前
I wonder if Google Play allows pricing segmentation per area. I&#x27;m seeing a $6.55AUD game, which is higher than most, although if it frees me from any kind of IAP I&#x27;d consider it.
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andrewclunn大约 9 年前
So localize in English, German, and French (maybe Spanish) and don&#x27;t bother with an Android version, good to know.
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scotty79大约 9 年前
The only interesting question in this is how many would they sell if 1.5 mil people wouldn&#x27;t pirate it.<p>Unfortunately no-one knows hence the silly debacle. I&#x27;d bet they&#x27;d be amazingly happy if it turned out that each 0.5 mil of pirates translates to 100 k in sales.
pmontra大约 9 年前
If they pirate your game and play it AND if they wouldn&#x27;t have bought it anyway, you should be happy because they&#x27;re not giving money to your competitors: they don&#x27;t have the time for it because they&#x27;re playing your game. It didn&#x27;t cost you anything but you&#x27;re gaining something. Obviously people plays several games at the same time, still this reasoning works and in many markets. If they are happy enough with your pirated games, music, videos, clothes, bags they won&#x27;t buy your competitors products. If your sales are higher than theirs, pirates are helping you to starve your competitors.
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dang大约 9 年前
Url changed from <a href="http:&#x2F;&#x2F;arstechnica.com&#x2F;gaming&#x2F;2016&#x2F;03&#x2F;game-dev-reveals-correlation-between-a-translation-and-a-regions-piracy&#x2F;" rel="nofollow">http:&#x2F;&#x2F;arstechnica.com&#x2F;gaming&#x2F;2016&#x2F;03&#x2F;game-dev-reveals-corre...</a>, which points to this.
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