Since in these breakdowns they invariably seem to be using stats collection from the games themselves, I would love to see how many of the pirated copies progress past the fist X% of the game, or continue playing beyond 24-48 hours, whatever the devs would consider around the mark for what they would consider releasing a demo for.<p>Not that I think all the people that pirate are just demoing, but I think without question many more people pirate than are actual sales, and those that stop early lone are the type of people that probably wouldn't have generated many sales anyway, possibly stopping after the demo if there was one or not have bought it at all.<p>When these discussions are housed in terms of making enough money to continue, and loss of revenue, ignoring that aspect is ignoring a large part of the picture (even if it's still morally valid).