Hey, all. Thanks for asking about this. I can give a pretty simple answer here:<p>We are still figuring this stuff out. As an actual business, it's early days for us. We have a thingy we send out to candidates who want to consider working with us that goes into this in some detail.<p>You should play with the Starfighter CTF stuff if you are interested in CTF stuff (or trading, or, any day now, low-level programming and AVR). You should <i>not</i> do our CTF stuff if you're just trying to get a better job. Maybe someday in the future, if we're wildly successful, this will change, but right now the best mental model for us is "we're a goofy game company that does some recruiting on the side".<p>I have a lot of strong feelings about hiring process, ineffective and inhumane interviews, work sample testing, and recruiting underserved demographics. I've written some of them up. I think I've also given the impression that what we're trying to do with Starfighter is to singlehandedly fix all of that. Nope!<p>If you're doing large-scale hiring and you want advice on how to structure your process based on our experience doing hiring (for instance, at NCC/Matasano), please feel free to reach out.