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Show HN: A collection of useful items for building SteamVR titles in Unity 5

39 点作者 thestonefox大约 9 年前

3 条评论

strictnein大约 9 年前
Great stuff. I&#x27;m hopefully setting my HTC Vive up tonight, so I&#x27;ll be giving this a shot very soon.<p>There seems to be a significant lack of simple starting points for common scenarios in VR (and yes, I know it&#x27;s very early). I&#x27;m just trying to work on something for a field that is very outside of gaming (so there&#x27;s no help for me locally), and ramping up on all of this on your own is pretty dang time consuming.<p>I&#x27;ve been working on prototyping some stuff for the Rift in Unity and, while it&#x27;s fairly easy to do, there&#x27;s also a ton of outdated info out there already. And I can&#x27;t tell if I should just be spending more money on some basic assets and prefabs or if there&#x27;s a better route. Especially since I&#x27;m not looking to make games.
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joeld42大约 9 年前
Also don&#x27;t miss the Valve OpenVR SDK, here&#x27;s their &quot;hello world&quot; sample: <a href="https:&#x2F;&#x2F;github.com&#x2F;ValveSoftware&#x2F;openvr&#x2F;tree&#x2F;master&#x2F;samples&#x2F;hellovr_opengl" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;ValveSoftware&#x2F;openvr&#x2F;tree&#x2F;master&#x2F;samples&#x2F;...</a><p>if you want something a bit more low-level than Unity. There was one tiny change I had to make, change &quot;LoadTexture&quot; to &quot;LoadTexture_Async&quot;, there&#x27;s a couple of pull requests with the details.<p>I can&#x27;t wait to start making vr stuff.
coppolaemilio大约 9 年前
I wish to see other alternatives, Unity is not my editor of choice but it seems like the new standard :(
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