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The Historical Development of Computer Chess and Its Impact on AI (1997)

28 点作者 joaobatalha大约 9 年前

2 条评论

andreyk大约 9 年前
Note that this is a 1997 paper, seemingly written before Kasparov&#x27;s rematch and overall loss to Deep Blue. I imagine there have been more ideas that have become standard in the 20 years since, though machine learning still seems to not be used much.<p><i>Blatant self promotion</i> for anyone interested in this subject, I wrote up a series of blog posts about the evolution of Chess and Go AIs with some more detail and pretty pictures: <a href="http:&#x2F;&#x2F;www.andreykurenkov.com&#x2F;writing&#x2F;a-brief-history-of-game-ai&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.andreykurenkov.com&#x2F;writing&#x2F;a-brief-history-of-gam...</a>
Feneric大约 9 年前
Coincidentally the latest Phrack has a tight little chess playing AI written in just 256 bytes: <a href="http:&#x2F;&#x2F;phrack.org&#x2F;issues&#x2F;69&#x2F;4.html#article" rel="nofollow">http:&#x2F;&#x2F;phrack.org&#x2F;issues&#x2F;69&#x2F;4.html#article</a>