Played at the time on an Amiga 500 without knowing anything about it beforehand, it blew my mind about what it was possible to accomplish with a videogame, from an artistic and mechanical standpoint.<p>The story is told without a line of text, and yet you can easily piece together what's going on; there is a single weapon, but combat is innovative and cinematic; some puzzles are ingenious and based exclusively on player's observation skills and execution.<p>The fact that it was developed by a single person (at the time, no Unity or Unreal Engine or ubiquitous Internet, knowledge about game programming was HARD to come by), makes it a unique feat.<p>For those interested, another incredibly interesting and related reading is Jordan Mechner's recount of the making of Prince of Persia :<p><a href="http://www.jordanmechner.com/backstage/journals/" rel="nofollow">http://www.jordanmechner.com/backstage/journals/</a>