What I found most disturbing in this short is how devoid of a personality the protagonist seems to be. She appears at times bored, annoyed, exhausted, lost – and all of these, yes, are marks of an individuality still present – but what happened after the AR hijack was revealing: after a moment of disorientation, once her AR system got back online, she simply walked to the closest AR stimulus, and promptly entered the game. This one happened to be a game of a Catholicist theme, but could probably have been about anything else. Her lack of pause, her willingness to enter a new game just for relief, for purpose, show how empty the protagonist is.<p>This world seems one where the self is constructed mostly from the gamified narratives of the AR system, whose creation mechanism is not revealed, but appears to lie completely beyond the reach of its consumers. Here there are, I think, hints of a free, wildly competitive market not only of goods and services, but most importantly of identities.<p>If something like this is in reach of our (imminent) technology, I hope we have the sense to avoid it becoming a reality.