Not sure but the current and next VR gen might be the next smartwatch. Overhyped.<p>Why =><p>1. You need an highres screen which must be pixel-free. Even if you throw Samsung's ppi front runners Note 5 or S7 into a Google cardboard you definitely see pixels; it's not crisp, it's not clear, it's just annoying and those monster phones have already 500-600ppi, more than any Oculus. So we need screens with 1000 ppi minimum because they sit so close in front of your eyes. We are used to crispy Retina noteboks and even higher res smartphone screens for years and shall now go back?<p>2. People are annoyed by Androids micro stuttering here and there, even the mainstream users and now we believe some milliseconds latency and stutter won't hurt VR? So here we need minimum 60 fps and even more since head movements can be quite quick and morever, even subtle movements which happen with your head all the time must be reflected with same sensivity. Didn't see this yet.<p>3. 1000ppi at 60fps? Ok, let's try to get hardware for this; you need hardware with the best avail GPUs, coolers, heatpipes, and fat cables to your lovely headset since batteries won't help. So we talk about a non-mobile product, something with cables keeping you at one position. And a price tag far away for the mainstream user.<p>Once this thing can be sold next to the Playstation for few hundred bucks at the quality mentioned in 1 and 2 + killer apps we are ready to go and we can talk again about mainstream adoption. To get there I assume that we need min. 10 years if not more.<p>And even then, if we are there and have 1+2+3 fulfilled I come up with my 4th point:<p>4. Great about games is that I sit on my sofa and can conquer the world without moving at all. All is done with my fingertips on my controller. Moving is exhausting--and thats <i>the</i> point of video games: to not run yourself and climb mountains like you do in Uncharted 4 for days--even moving my head can get exhausting after a while and anyway head movements are also much faster done with my controller's right analogue stick. So, what's the point? Why do I need an headset when a large screen and my proven Playstation controller can do the same? Better immersion?