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Valve funding VR projects, exclusivity-free, with pre-paid Steam revenue

299 点作者 Doolwind将近 9 年前

8 条评论

corysama将近 9 年前
The actual source email is shorter than any of the articles in the citation chain.<p><a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Vive&#x2F;comments&#x2F;4odsce&#x2F;ive_sent_gabe_newell_an_email_asking_for_valves&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;Vive&#x2F;comments&#x2F;4odsce&#x2F;ive_sent_gabe_...</a><p>If you need context:<p>Oculus has been offering funds to VR devs in exchange for limited time exclusivity to the Oculus Store. This wouldn&#x27;t be such a stink if the news didn&#x27;t immediately follow Oculus Store DRM adding checks for the Oculus headset hardware. So, a game bought through Steam can play on either a Vive or a Rift depending on support put in by the dev. But, a game bought on the Oculus Store is blocked from running on a Vive.<p>IMHO, the conversation about this topic is very muddied between the four issues of funding, store exclusivity, DRM and hardware blocking. But, AFAICT, the PC gaming openness advocates are clearly OK with Steam DRM and mostly fine with funded, temporary store exclusivity. However, the hardware block is a serious issue. (At least in it&#x27;s intent. In practice, it was immediately worked around.)
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Kuiper将近 9 年前
Gabe Newell&#x27;s phrasing makes it sound like Valve is basically offering a cash advance to some developers (similar to trade publishing, where authors get an advance check which they must then &quot;earn out&quot; before they can receive future royalty checks).<p>It&#x27;s basically an interest-free loan which doesn&#x27;t need to be paid back if the project is a failure (i.e. fails to &quot;earn out&quot; its advance). Quite generous, assuming Valve isn&#x27;t taking any more than their usual cut of the Steam revenue as part of the arrangements.
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curiousgal将近 9 年前
So basically, Facebook is buying out devs? Surprising practices...<p>I remember when I had to decide on a Samsung monitor over an Asus monitor because Samsung had the exclusives I wanted.<p>Wait...that didn&#x27;t happen because that would be insane.
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agar将近 9 年前
For those new to VR drama, be aware that VR has become infested with the kind of dogma, fandom, agenda setting, and selection bias that once was limited to game consoles. At this point, Oculus could give their headsets away for free and certain people would complain that Facebook is using unfair business practices to create a monopoly.<p>Most of the (fairly reasonable) statements Oculus has made about its practices are ignored, dismissed, or called outright lies. Actual developers have tried to explain that Oculus&#x27;s behavior isn&#x27;t evil, designed to split the VR community, etc., but they are called liars, accused of doing damage control, or are somehow paid off by Oculus.<p>The reality is that Oculus has 100% funded the development of certain games, and contributed engineering talent and best practices based on their VR research. These include Chronos, Edge of Nowhere, The Climb, and others - titles at major developers that would not have otherwise existed. In return, those games must be sold through the Oculus store. However, the studio (i.e., Insomniac, Crytek, etc.) maintains ownership of the IP. Any future game built by those studios (including sequels) can be sold anywhere, using the VR expertise they otherwise wouldn&#x27;t have.<p>Oculus also offers development grants to independent developers. An indie that is starved for cash and may otherwise need to release a game early to recoup their investment now has the option to spend extra time on the game. In return, the game must be released first on the Oculus Store; afterwards, it can be released on Steam or anywhere else.<p>Many call this &quot;buying exclusivity&quot; - but thus far, every developer that has taken advantage of this has admitted that they were farther away from release than appeared to the public, were running low on cash, and&#x2F;or needed the assistance that Oculus could provide.<p>Also, most people don&#x27;t seem to realize that Valve&#x27;s offer of pre-paid royalties is just another kind of store exclusivity. Developer won&#x27;t host their app outside of Steam until the advance is paid off, as those non-Steam royalties don&#x27;t count towards the pre-pay.<p>Accepting the pre-pay also forces them to use the OpenVR SDK, which means they cannot host the game on the Oculus store.<p>Valve isn&#x27;t altruistic. They merely have a more sophisticated strategy and a technology (the OpenVR SDK that can wrap the Oculus SDK) that allows them to position themselves as taking the high road while they focus on boxing out a competing software platform.
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JustUhThought将近 9 年前
How can one change the game anymore without selling out to the VCs or Google or Facebook? It&#x27;s sad really. To be expected, in a maturing industry, but very sad.
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pandaman将近 9 年前
It&#x27;s funny people in the comments mention that they did not buy games exclusive to the monitor manufacturer. It&#x27;s true but it also reminded me of the 3D movies wars of 2010. Major CE manufacturers all got exclusive rights to the parts of a small 3D movie library and made these titles available only with the HW purchase. E.g. Panasonic had Avatar so to watch Avatar in 3D you had to buy a Panasonic TV, Samsung had How To Train Your Dragon, Sony had a bunch of Sony titles and I don&#x27;t remember if LG had anything. We all know how this turned out for the home 3D.
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kendallpark将近 9 年前
Two thoughts on this:<p>1. I&#x27;m still not sold on that VR is the future of gaming. I do agree that exclusivity will hurt more than it can help. Similar to the way Telsa opened their patents because the adoption of electric cars by the populace is better for their business than protecting their IP.<p>2. It makes sense that Valve is investing so much in this because it&#x27;s just another excuse to not make video games anymore. RIP HL3. ;)<p>EDIT: oh, the down votes. Heaven forbid there be any sarcasm on HN.
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dang将近 9 年前
Url changed from <a href="http:&#x2F;&#x2F;www.vg247.com&#x2F;2016&#x2F;06&#x2F;17&#x2F;valve-offers-vr-developers-funding-to-avoid-platform-exclusive-deals&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.vg247.com&#x2F;2016&#x2F;06&#x2F;17&#x2F;valve-offers-vr-developers-f...</a>, which points to <a href="http:&#x2F;&#x2F;www.pcgamesn.com&#x2F;valve-vr-funding" rel="nofollow">http:&#x2F;&#x2F;www.pcgamesn.com&#x2F;valve-vr-funding</a>, which points to this. The latter article seems to have the clearest title so we took that.