If you are in a simulation you are not the one looking at the picture of the apple, and trying to eat it from the outside: you are the one for whom the only real thing is the apple that you have in front of you. And the apple indeed feeds you, since the rules in the simulated world are such that "consuming apple object provide nutrients to being eating it".<p>In a simulation, the reality <i>is</i> the simulation, the rules are the rules programmed in the simulation, in fact you will have a hard time reaching out to base level, since the rules in the simulated world are hiding it from you (which gives for interesting science fiction ideas).<p>> Simulations are things that we use to talk or to think about other things. In this respect, they do not step out of Musk’s base reality. They are still base reality. They are made of the same stuff everything else is made of.<p>Accepting the simulation premise does contradict the fact that everything is made of stuff. But that everything is made of stuff does not mean that the objects in the simulation are made of the stuff that the simulation suggests.<p>And he is missing the main point of the simulation theory, namely that all entities in the simulation are not aware of the underlying levels: in our simulations, the apple and the avatar eating the apple are objects in a program (that is, basically 1s and 0s, not matter) running in a computer processor <i>made of</i> silicon matter. But the apple, or the avatar do not know anything about computer programs, 0s or 1s, silicon, or anything else in the underlying level. And, more interestingly, the apple and the avatar can be upgraded, modified, cloned, deleted or shut down by the computer programmer, all while they are running on "stuff".<p>In the simulations being run by our masters, where we live, we are objects in a "program" running in a "computer" made of "silicon", all that in quotes because we do not know how exactly the underlying level is structured.