Shameless plug: I wrote a series of long form blog posts about implementing this algorithm as part of my game side-project. These are mostly directed to the development process for my game but also contain some links to interesting source material I used to implement the algorithm. If anyone is interested, the first of three posts can be found here [1]<p>[1] <a href="http://www.wouterbijlsma.nl/blog/2k14thegame/2014/06/24/surface-triangulation-wip.html" rel="nofollow">http://www.wouterbijlsma.nl/blog/2k14thegame/2014/06/24/surf...</a>