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The tessellate polygon drawing algorithm

34 点作者 waruqi将近 9 年前

3 条评论

w0utert将近 9 年前
Shameless plug: I wrote a series of long form blog posts about implementing this algorithm as part of my game side-project. These are mostly directed to the development process for my game but also contain some links to interesting source material I used to implement the algorithm. If anyone is interested, the first of three posts can be found here [1]<p>[1] <a href="http:&#x2F;&#x2F;www.wouterbijlsma.nl&#x2F;blog&#x2F;2k14thegame&#x2F;2014&#x2F;06&#x2F;24&#x2F;surface-triangulation-wip.html" rel="nofollow">http:&#x2F;&#x2F;www.wouterbijlsma.nl&#x2F;blog&#x2F;2k14thegame&#x2F;2014&#x2F;06&#x2F;24&#x2F;surf...</a>
corysama将近 9 年前
Very cool.<p>Something that would make me very happy would be a tessellator that takes this <a href="http:&#x2F;&#x2F;www.humus.name&#x2F;index.php?page=News&amp;ID=228" rel="nofollow">http:&#x2F;&#x2F;www.humus.name&#x2F;index.php?page=News&amp;ID=228</a> into account.<p>A bit more background on the problem: <a href="http:&#x2F;&#x2F;blog.selfshadow.com&#x2F;publications&#x2F;overdraw-in-overdrive&#x2F;" rel="nofollow">http:&#x2F;&#x2F;blog.selfshadow.com&#x2F;publications&#x2F;overdraw-in-overdriv...</a>
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amelius将近 9 年前
Suggestion for better title:<p>&quot;The tessellate polygon drawing algorithm&quot;
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