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Realtime GPU Audio (2013)

43 点作者 j1vms将近 9 年前

2 条评论

wallacoloo将近 9 年前
A bit long-winded, but I enjoy seeing more interest in real-time audio on non-traditional compute platforms.<p>I&#x27;m under the impression that more recent versions of CUDA are able to implement &quot;streaming&quot; kernels, where you only launch the kernel once and then continually feed it data and prices its output. Presumably this would slightly reduce latency (or variability) related to kernel launching &amp; increase throughput if the kernel can remain resident during the time that it would previously be waiting between the end of a task and the start of the next one.
Feneric将近 9 年前
I suspect that if VR &#x2F; AR continues to take off, the need for good quality generated binaural sound will make it more and more attractive to put a greater percentage of sound processing onto the GPU.
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