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Node.js: uWebSockets 0.8.0 adds Windows support

34 点作者 _e3th将近 9 年前

3 条评论

jondubois将近 9 年前
We use uWebSockets as the main WebSocket server engine for SocketCluster <a href="http:&#x2F;&#x2F;socketcluster.io&#x2F;" rel="nofollow">http:&#x2F;&#x2F;socketcluster.io&#x2F;</a> - We liked it from the beginning because it was a drop-in replacement for the &#x27;ws&#x27; Node.js module and performed MUCH better. Even in the worst case, we found it to be more than 2x faster than ws.<p>Alex (the author) has been very thorough and made sure that it passes all the popular WebSocket standard tests so the switch has been seamless.
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socmag将近 9 年前
I don&#x27;t normally post on Hacker News, but just came here to cast a vote of support for the project and say that I have been using the library with great success after trying numerous other C++ solutions in the past.<p>I think the lib strikes a good balance between portability and performance and is very light weight and a breeze to integrate.<p>The numbers we have seen have been very impressive so far. Alex had been very responsive with issues and feature requests and I can definitely recommend people give it a whirl.
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wjagodfrey将近 9 年前
Built online browser based games for a while, built a few small game engines. Even an isomorphic one before that was a thing.<p>Point is, I&#x27;ve been there where it mattered and websockets were always slow.<p>Friend of mine built this on uWebSockets this year:<p><a href="http:&#x2F;&#x2F;wilds.io" rel="nofollow">http:&#x2F;&#x2F;wilds.io</a><p>Have rarely been so impressed with a new library.