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Super Mario clone in Java

42 点作者 Halienja超过 8 年前

5 条评论

muterad_murilax超过 8 年前
I was kind of expecting this to be the actual reverse-engineered Super Mario Bros. disassembly [0] rewritten into Java, with the physics routines intact and so forth.<p>[0] <a href="https:&#x2F;&#x2F;gist.github.com&#x2F;1wErt3r&#x2F;4048722" rel="nofollow">https:&#x2F;&#x2F;gist.github.com&#x2F;1wErt3r&#x2F;4048722</a>
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PostOnce超过 8 年前
&quot;The source to a Java-based Mario clone that is very different to Mario.&quot; you mean. Mario is over a decade older than Java. The NES did graphics in a wildly different way than is being done here.<p>And we&#x27;re using Box2D physics and floating point math :p<p>The thing to note here is that you can make an incredibly entertaining game with a few hundred lines of code, and you can do it a lot faster than in the 80s, less memory and speed constraints, looser types, easier higher level languages.
ben174超过 8 年前
This is just a platformer made in Java, that happens to have a few characters with the same name as Super Mario Bros.<p>Nothing about the original NES game has been implemented here.
retrogradeorbit超过 8 年前
I&#x27;m disappointed this doesn&#x27;t implement the original Mario physics and just uses Box2D instead.
eviltester超过 8 年前
Thanks, I hadn&#x27;t looked at libgdx before. This code brought it to my attention - I&#x27;ll add libgdx to my research list.