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Cocotron: The only possibility left for portable iPhone apps?

3 点作者 jaustin大约 15 年前
http://www.cocotron.org - cocotron is an Open Source ObjC API that implements much of Cocoa.<p>Given Apple's new developer agreement, is implementing CocoaTouch APIs for other platforms alongside cocotron a viable option for writing cross platform iPhone apps?<p>What do people that have used CocoaTouch estimate the development time as?

2 条评论

Zev大约 15 年前
If you're using Cocoatron for your UI, your development time is as long as it takes for you to reimplement the necessary bits of UIKit, plus however long it takes you to make the rest of your application.<p>The same goes for GNUStep / the GNU ObjC runtime. Both of these projects have been focused on the Mac environment, not iPhone; they have AppKit, not UIKit.<p>Of course, you could write the core part of your program in ObjC and build against GNUStep/Cocoatron and use that elsewhere. But, at that point, why not just use C/C++ instead and libc/libstdc++ instead? It would be easier and save you a lot of headaches.
wmf大约 15 年前
I don't have any evidence of this, but if people start shipping Cocotron apps on Android Apple will probably find some way to stop it.