It's a multi-tiered problem with each one with its own complexities. I don't want to write a long story now, but I want to emphasise one and one thing only.<p>If you want to disrupt film and/or tv industry then you have to disrupt people, not technology (by much). It's a people problem.<p>It takes a lot of people in a collaborative manner to work on a product like that, with each person being skilled and expensive. You need a lot of people like that for a long time. You also need wood, nails, paint, cars, space, energy... lots of those in order to build sets. And someone to imagine them and someone to design them.<p>Having a fancy camera, grip, lenses is a tiny tiny proportion of any reasonable-sized budget. Most of the money goes to people and towards materials, rentals and space for sets.<p>It's a lot of money too, if you want to make something reasonable. Not everything can be made on a small budget with innovative story. Some products can, but not majority.<p>What it means is that you need a lot of cash, and for that you need investors (or deep pockets and then you don't care, maybe). With investors there are expectations of return on investment. And with that you're in the realm of distribution.. and then real complexities come forward.<p>You can't expect to raise anything moderate in crowd-funding for these types of products. It's too much for the level where that is now.<p>Note: I work in this industry. I have or have access to free state-of-the-art cameras, grip, lenses, even studio facilities and more, yet I can't make a movie just like that. I still need to pay lots of people to do their job and pay the materials for (at least some) sets or set dressing.<p>It's a people problem. They need to eat and pay bills and they don't care (much) about your grand vision if you're not paying.