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Intrinsic: An Open-Source, Cross-Platform Vulkan Game Engine

66 点作者 Jarlakxen超过 8 年前

6 条评论

speps超过 8 年前
A game engine is mostly tools, foundations (containers, serialisation), gameplay frameworks (entities, components, AI). This is not a game engine by my definition if it&#x27;s marketed as &quot;Vulkan only&quot;. Also, I have the feeling that every game should look different and have its own art direction, being able to switch the whole rendering pipeline is essential. Why not contribute to bgfx[1] really? It&#x27;s a &quot;Graphics API&quot;, not a &quot;game engine&quot;...<p>[1] <a href="https:&#x2F;&#x2F;github.com&#x2F;bkaradzic&#x2F;bgfx" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;bkaradzic&#x2F;bgfx</a>
swsieber超过 8 年前
Cached copy: <a href="http:&#x2F;&#x2F;webcache.googleusercontent.com&#x2F;search?q=cache:a-ZEjYAwxRsJ:www.intrinsic-engine.com&#x2F;+&amp;cd=1&amp;hl=en&amp;ct=clnk&amp;gl=us" rel="nofollow">http:&#x2F;&#x2F;webcache.googleusercontent.com&#x2F;search?q=cache:a-ZEjYA...</a>
评论 #12782611 未加载
BoorishBears超过 8 年前
Linux section says it&#x27;s coming soon.<p>Android says almost the same in even less certain terms.<p>OSX not even mentioned.<p>VS based builds.<p>Is this really cross platform?
评论 #12786769 未加载
tubs超过 8 年前
Just having taken a very quick look through the source, you should not really be doing individual memory allocations per-resource.
floopidydoopidy超过 8 年前
Is Visual Studio truly a requirement? If so, no thanks.
评论 #12785107 未加载
RayDonnelly超过 8 年前
Most games developers won&#x27;t touch GPL3, why not LGPL? Also should games engines really have *Player.cpp&#x2F;.h files?
评论 #12784640 未加载