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Games on App Engine: An interview with Jay Kyburz, developer for Neptune’s Pride

4 点作者 ordinaryman大约 15 年前

1 comment

drtse4大约 15 年前
The good thing about appengine is that they bill you for cpu/hour used, you only pay for what you really use. I also considered appengine as an option as back-end when i was thinking about a multiplayer android game a few months ago but the thing that bothered me was their limit on api request/s that at the moment is at 30K/minute. It didn't seem enough for an app as the jay's one that needs nearly 10 requests/s. Guess i was wrong.