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Leap Motion Goes Mobile

49 点作者 SkarredGhost超过 8 年前

8 条评论

harperlee超过 8 年前
So my brother gifted me a Leap Motion last year. I tried it for some time but it is not really very useful, and tracking is not that great.<p>It seems that the new version of the software, Orion (<a href="https:&#x2F;&#x2F;developer.leapmotion.com&#x2F;get-started" rel="nofollow">https:&#x2F;&#x2F;developer.leapmotion.com&#x2F;get-started</a>), made things better. But it has been in beta, and Windows-only, since at least last February... and the list of &quot;known issues&quot; doesn&#x27;t seem to shorten over the months.<p>The gadget is now again in its box, where it has been for some time now. It&#x27;s sad to see that they pivoted into VR based interaction, completely abandoned their current users in the process, and are now only working on the new VR version.
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sequence7超过 8 年前
Seems like this story should really be linking to the Leap Motion blog with the announcement.<p><a href="http:&#x2F;&#x2F;blog.leapmotion.com&#x2F;mobile-platform&#x2F;" rel="nofollow">http:&#x2F;&#x2F;blog.leapmotion.com&#x2F;mobile-platform&#x2F;</a>
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fillskills超过 8 年前
This could be something really awesome. There is a lot of space for a new method of interaction with software that is independent of voice and touchscreen. Specially with AR and VR. If done right, this could be as big of a game changer. Possibly as big as the Scroll Wheel or Touch screen. Here is an older but related TED video that speaks to some interesting use cases: <a href="https:&#x2F;&#x2F;www.ted.com&#x2F;talks&#x2F;pranav_mistry_the_thrilling_potential_of_sixthsense_technology" rel="nofollow">https:&#x2F;&#x2F;www.ted.com&#x2F;talks&#x2F;pranav_mistry_the_thrilling_potent...</a>
apoorvaj超过 8 年前
I played around with an early devkit of the Leap Motion when it first came out. At the time, there were quite a few issues with the technology.<p>- The company was being overly secretive about the tech behind the hardware, and as a result was exposing very little useful stuff in the API.<p>- There is something inherently dissatisfying about waving your hands in thin air to control something. The lack of any haptic feedback and no way to ascertain the vision frustum of the device made it very uncomfortable to use.<p>- Like a lot of startups, Leap Motion wanted to become a platform instead of being a hardware company. This made using it a total pain, having to go through their app store to accomplish even basic tasks. This also leads to a rather disingenuous customer-company relationship, as the company is not interested in just selling you their hardware, but also wants to control the way you use the hardware.<p>The entire thing would be far more appealing and hackable if they opened up their API and allowed the developer to access the raw data - depthmaps, point clouds, motion vectors - whatever&#x27;s available internally. Sadly, this does not seem to be happening.
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throwaway98237超过 8 年前
The original Leap Motion was awesome. But there was no adoption of it. It would have been great to see it included in laptops, for instance. Just my opinion, this is because, well, the same reason there are all sorts of arbitrary names for command line switches. The people that could build this already have something that works for them, so why spend time building out a whole new interface for other folks, average folks. Same reason why OSS has been great for programmers, not so great for consumers. Majority of the effort has gone to tooling and platforms, not to the non-technical user side of things.
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pbreit超过 8 年前
I was so bullish on Leap Motion after seeing an early demo in 2011 but it seems like they still haven&#x27;t really figured out what to do with the tech which is a shame. The demos are still neat but fatigue after 4 or 5. Then you start to think about how horrific a general purpose input method it actually is. I think I would have left the consumer market Kinect &amp; Wii and focused on commercial applications.
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bruxis超过 8 年前
This is legit cool, especially after seeing the new Oculus touch come out (also cool, but requires so much external gear that I&#x27;d be hard pressed to buy).<p>Only downside I see is in regards to not having something physical to grip&#x2F;grab for many games. Would this work with a fake gun controller in a shooting game, for example? I doubt it could track my trigger finger when obscured.
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serge2k超过 8 年前
I completely confused this with magic leap and was surprised.<p>This sounds pretty neat.