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Another view of game piracy

62 点作者 jeff18大约 15 年前

7 条评论

sambeau大约 15 年前
I have to take issue with two points:<p>"relatively few gamers are pirates" : sadly, I don't believe that. I work in the games industry and I am surrounded by people who pirate. They also buy a lot of expensive games too, but they continue to pirate games and movies.<p>"Blizzard is one of the most successful game developers because create games that are designed from the beginning to work well with the mouse and keyboard" : Blizzard are successful because they created the first main-stream, polished MMO. MMOs are the future of games exactly because the server component cannot be pirated.
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mrcharles大约 15 年前
"The common industry assumption is that developers are losing 90% of their revenue. That is, pirates would have bought every single game that they downloaded."<p>As a long time game industry veteran, allow me to tell you that this is simply not true. In fact, that is actually the internet's straw man counter argument, which is fueled by a couple poor PR incidents where a few people have made it seem that way.<p>But the reality is that there are a lot of lost sales, and if you can prevent someone from pirating it, there is a nonzero chance that they will go out and buy it instead of waiting.<p>What is that number? Who knows! But it's certainly greater than zero, and there's certainly enough impact of piracy to make it worth it to explore methods of minimizing that impact.<p>I have other issues with the article, such as the assertion that most pirates can't afford the games. Well, my counter anecdote is that I have a bunch of friends who pirate, who make plenty of money and could easily afford the games. They pirate them because they can.<p>I would expect that everyone knows pirates, and I would expect that everyone knows pirates who make enough money to pay for (most of) the games they play.<p>(These are my own personal opinions and not necessarily those of my employer)
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pilif大约 15 年前
while the 10% number of lost sales might be correct, there's one more thing you should factor into the calculation: The cost you need to pay for these 90% illegitimate users.<p>There's support cost (some pirates are for sure dumb enough to call/email support even though they didn't pay), then there's the cost of infrastructure. Depending on the type of your game this can just be hosting a high score list or much more on the server side.<p>So depending on your game, a pirate isn't just lost revenue but it will actually cost you some amount of money - in some cases a significant one.<p>In reverse, that means that honest players are in a way paying for the pirates as the developer of the game has to ask honest players for enough money to run the infrastructure for everyone - including the pirates.
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robryan大约 15 年前
I don't really like though how we justify piracy by saying people wouldn't have brought it anyway. Isn't that how our economy works? You either have the money for something and you buy it or you don't have to money so you don't get it.<p>If someone exchanges 3 hours of pay for a game how is it fair for them that the guy sitting at home doing nothing gets it for nothing and it goes down to he wouldn't have been able to afford it anyway.
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sdgdthfd大约 15 年前
Good luck getting Joe Public to get their heads around this - have you seen how they handle anything even remotely like Bayesian maths?
MichaelGG大约 15 年前
So how much effort is wasted on anti-piracy, and how many lost sales are there because of DRM?<p>As TechDirt says about music, obscurity, not piracy, is the problem for many artists. As someone that enjoys playing games, I find this often to be the case when trying to find good games.
sdfx大约 15 年前
<i>The average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales.</i><p>This is simply not true: Sales are not distributed evenly amongst customers. It could very well be that people who are pirating would usually buy a lot more apps than the usual customer. Sure, if you don't have to pay for stuff you consume more, but they are probably more likely to spend more than average in the first place.
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