So, I don't have direct experience, but folks talk to me, so I have anectdata. ;-)<p>If your revenue model is app sales, go IOS.<p>If your revenue model is mobile advertising, you probably want to go Android.<p>Beyond that, it gets complicated, but I think the following are valid (though your specific user segment might flip the other way on each of these):<p>Freemium models (ie. a free app that you can upgrade to a paid version) should <i>probably</i> go Android first.<p>Free with in-app purchases (eg. F2P games) should also probably go Android first, but it is not as clear-cut.<p>If your revenue model is transactional (eg. flash sales), go iOS first.<p>No matter what, list your assumptions (that users <i>have the problem</i> your app will solve, that you know the language <i>they use</i> to think about and describe their problem, that they are actively <i>looking</i> for a solution, that they will be willing to <i>pay</i> to solve their problem, that they will be interested in <i>your</i> solution, that they will be <i>willing to pay</i> for your solution, any assumptions about their price sensitivity, your assumptions about reaching potential customers to make them aware of your solution, your effectiveness at turning "lookers" into "buyers"), and aggressively validate and de-risk all those assumptions.<p>Good luck!