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Ask HN: As Indie Mobile Dev, is it better to do Apps or Games for profit?

1 点作者 rizn超过 8 年前
As a (former) backend contractor, I decided to switch to mobile app development with aim to create some passive income.<p>As a solo developer who doesn&#x27;t wish to expand and employ people (except odd help with graphics, etc) I want to focus on products, which can be delivered by one person and to create some income for myself.<p>From monetary point of view, I wonder whether it&#x27;s better to focus on utility apps or games.<p>At the moment I&#x27;m playing with Unity and published few simple games. So far it didn&#x27;t bring enough income, but then I accept my games aren&#x27;t great and need to improve before any of my games will get some attention.<p>Nonetheless, I was thinking about switching to Xamarin and try to develop some utilities apps to see whether there&#x27;s a better market response.<p>I can be equally passionate about games or tools development, so I&#x27;m not a type of person &quot;I can do only games and it&#x27;s all my life&quot;, so profit here is deciding factor where to go.<p>Please share your experiences.

1 comment

czbond超过 8 年前
Validate demand. Look for local opportunities that you could reasonably have access to, first. Are the people, networks, or digital platforms that you want to use to gain employment at a rate you want offering work in one or the other? Game and mobile development have different funding cycles (eg: how much money someone &quot;invests&quot; before seeing a return). High rates for individuals are in the VR, AI, Data space - but they have dramatically different backgrounds. Reasonable rates for long term contracting are in the node.js, golang, ruby space (since many devs left ruby for node). Try to match your focus to the area you can land work. Me? I specialize in R&amp;D for new products.
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