<p><pre><code> | 'Here, spring was already busy about them; fronds pierced moss and mould,
| larches were green-fingered, small flowers were opening in the turf,
| birds were singing. Ithilean, garden of Gondor now desolate kept still
| dishevelled dryad loveliness.'
</code></pre>
<i>This is bad writing because of its use of cliches ('green-fingered' larches, for goodness sake); because of the way it lists facts ('birds were singing') with out really building up a picture, and because of its ham-fisted archaisms. It's one thing to use Latinate reversals when you describing a firey demon on a bridge ('a red sword leaped flaming'); but merely irritating to do so when you are describing the pretty countryside. And what the heck is 'dryad loveliness', anyway?</i><p>"Disheveled dryad loveliness" is quite evocative for me. This reminds me of many paintings of the Romantic period, many of which are also celebrations of nothing more than "pretty countryside." Many modern people think of such stuff as pablum, but there are places in the world that can be so beautiful, one's breath is taken away. (One particular brook by Glendalough on a good day, with no one else about, for one example.) If someone has never had this experience, I would feel sorry for them. If one's cultural background in mythology is based on action-oriented computer games, I can see how one might be annoyed by "pretty countryside." In a game, this is the annoying, tedious bit one has to get through for the good parts. In real life, it is a billion times more compelling, complex, and stirring than any game ever written until now could ever hope to be.<p>Don't get me wrong, I don't think Tolkien is a literary god, but I also doubt this author has the background to fully appreciate where he's coming from.