I've always thought racing games should take this perspective, which would fix the problem that (in first person view) your most important information (how does the road ahead curve?) is concentrated in a small part of your screen and hard to see. This would combine the utility of a minimap of the road ahead and the nice overview you get going downhill in a single view.<p>I've already made 2 prototypes of it (a race-track on the inside of a sphere), but as always, didn't get very far. There's probably a more optimal projection to be found than a sphere, but it's an easy start.