This is potentially a big win for me. I'm interested in Godot, but also wary of it because I didn't like the notion of a game-engine-specific language. I do like the idea of a MIT-licensed engine which works with <language of choice>, though.<p>I use Unity, and it's enjoyable to be able to use a widely-understood language, because of things like tooling, documentation, existing libraries. Obviously, Unity isn't perfect, particularly since being limited to .NET 2.0 often means being limited to libraries made for Unity or old versions of mainstream libraries.<p>Aside: Extending a game engine by linking in a shared library very much reminds me of making Quake 2 DLL mods.