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My 2 Bucks on Pricing

228 点作者 kes将近 15 年前

12 条评论

biggitybones将近 15 年前
This is one of the best (and easiest to read) articles on pricing I've ever come across. No formulas, no complexities explaining A/B tests and other scientific research, just a story of a guy who made some software and heavily underpriced it.<p>I also found the link to indie theatre incredibly interesting as well.
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rauljara将近 15 年前
Excellent article, but I think it's important to point out that in both his examples (his own sales and the theater) the products/shows are being compared to products/shows that are vastly more expensive. Even after raising his price, qlab sounds pretty cheap next to other similar programs prices at $1000+. Even if the theater tripled their prices, they'd be pretty cheap compared to broadway.<p>If the standard price for an audio suite like his was $50, I bet the increase in price to $249 would not have been as warmly received (to put it mildly). I don't think this works if your product isn't comparable to some other product that costs an awful lot more than what your charging.
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gr366将近 15 年前
I like that the title of his post reinforces his point, using "2 bucks" instead of the common "2 cents." It suggests that this information is worth more than a typical opinion (and given the detail and outcome of the post I think he's right).
kes将近 15 年前
(I submitted this story.)<p>I would really like to see Chris Ashworth interviewed on Mixergy. I think he's got a great story on niche marketing, problem solving, and pushing things forward.<p>(Edited for grammar.)
Tawheed将近 15 年前
I wouldn't have even bothered to click on this article if it said "My 2c on Pricing" -- but somehow, "2 bucks" made it seem worth it.
pedoh将近 15 年前
If you're doing SaaS and discovering your price is too low, do you raise your price grandfather in your current users for a certain period of time?<p>Conversely, if your price is too high, do you lower your price give your current paying users freebies (an extra month or two) for paying at the higher price?<p>I know at the very least I'd want to avoid another ZenDesk situation (<a href="http://news.ycombinator.com/item?id=1357592" rel="nofollow">http://news.ycombinator.com/item?id=1357592</a>); having happy customers seems very important. Obviously there's a certain point where one needs to cut bait, though.
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mkramlich将近 15 年前
I wonder if this effect applies to games too? I sell games and unfortunately I don't think it does. I would love to be proven wrong however.
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wingo将近 15 年前
Remarkably well-written. Wordy, yes, but entertaining, and insightful.<p>I'm inclined to agree with his points; and, I wonder how it relates to free (libre) software. Maybe not at all, but it would be really fulfilling to have that kind of user.
tjmaxal将近 15 年前
oddly enough I have heard managers at my own company deride a product for being too cheap.
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dchs将近 15 年前
Articles like this are why I love HN.
danielnicollet将近 15 年前
Great article. I think the importance of starting with a low price point to generate a customer following remains key in this story however. So raise your price but don't expect all customer groups to react like the Qlab ones did!
moolave将近 15 年前
Like my co-founder said, "if you price it too low, customers would think it is worthless." However, this is totally different from the micro-pricing ecosystem so don't get me wrong.
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