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So You Want to Make Games

98 点作者 szafranek大约 8 年前

4 条评论

madshiva大约 8 年前
Mobile industrie are not the same than game for PC, they are really focused more on money than the game itself, they are for dumb users (sorry I don&#x27;t have other word for, and it&#x27;s not even casual) making game like this is more commercial than a passion for gaming.<p>There&#x27;s plenty exemple of sucessful game that have only few developper and are better than AAA.<p>I personnaly have started to make game because I like it to try other approach of programming and I want try to do things that other don&#x27;t do more or don&#x27;t focus. Like choice, cooperation, rewards on cooperation, etc.<p>Just focus on doing things that YOU would play, that make fun and people will talk about it, pay for it (I&#x27;m not even close to this but finish something always give reward.)
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JabavuAdams大约 8 年前
One thing I would strongly recommend <i>against</i> is going to a private game-development school. These tend to market very aggressively and be <i>very</i> expensive. The education provided is hit-or-miss, largely dependent on the specific high-turnover instructors you get.<p>In my province, you can pay &gt; $25k for an 18 month program. At the end of that program, only the top handful of programming students will actually know how to code vs. copying and pasting.<p>If there&#x27;s any way you can get into a college or university CS or engineering program, do that instead. Four years may seem like a long time, but if you include the time spent looking for a job after your 18 month program, it could easily be 4 years before you get your first reasonably paying game gig. Also, you can do a four-year engineering degree for about 8-10k a year in Ontario. Co-op can help defray those costs further and make you more attractive for that first full-time job.<p>Universities all have game-development clubs. Also, these are the people you&#x27;re competing with for that first job. I would much rather hire a CS grad from University of Toronto, or University of Waterloo than someone who barely knows C# from a game school.<p>The flip-side is that there are exceptions. It&#x27;s possible to find those diamonds-in-the-rough who weren&#x27;t able or willing to go to university.
animal531大约 8 年前
Focusing only on for example the Apple app store in deciding whether to go into making games or not is not a great idea, since it&#x27;s by far the most congested (as the article also shows).<p>But for the moment other markets also exist, such as desktop where one can still be very successful (as long as you can hit a certain level of word of mouth).
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drops大约 8 年前
This video will always stay relevant: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lGar7KC6Wiw" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=lGar7KC6Wiw</a>